Movements
Some rules of the celestial board. Firstly, time doesn't really have the same meaning. Therefore, there are no more dice for movement. Each turn, you will move based on a choice from options based on two card piles (2 choices). Secondly, the "gains" obtained typically take longer than on Earth. Finally, the first option available to you is... to return immediately to Earth. If this is your choice, the game on this board will be short—head to the "Choice of a new life" space. This option is only possible if you do not have a karma token.
If you opt out of returning to Earth, the game on the celestial board begins. After selecting the card, movements are made until the desired space. However, not all paths are possible. Stars with an arrow indicate the direction in which the path can be taken. Stars with a circle inside are to be considered as a one-way (not allowed). Finally, stars without patterns can be traveled in both directions (bi-directional).
Multidirectional
Not allowed
Unidirectional
Since each player's time on the board isn't the same, each player becomes their timekeeper. They must move the hourglass one space along the timeline each turn.
At the end of each turn, players return to the "central space."
During each turn, instead of drawing a card, you can settle a karmic debt or work on one of your dragons, provided you have any. For karmic debt, meet with the Council. For "Dragons," head to the life books space.